![]() ![]() There were a few puzzles that were very annoying. I don't mind non-linear design but when your planted in a big level with no idea where to go and are forced to just guess where the panel or key you need is. Without the force powers and light saber the game plays like a standard shooter in the first part with some average at best levels that you can wander around for awhile. The two problems I had with the game was some of the level design(mainly the first few), and some of the puzzles. The movement and third person camera is allot like Heretic 2 and makes controlling your character when using the light saber very easy. The game does a great job of making you feel like a Jedi Knight. My favorite was the force jumping high and then force pulling the troopers up in the air. By the last part you will pretty much forget about all the guns and just have fun finding new ways to take out the enemy. They are implemented much better than in the first game. ![]() The best part of the game is definitely the light saber and the force powers. The world is alive, and the threats are breathtaking. Although FULL of "nice little touches", this is one little touch I would have particularly loved.Ī must-have for Star Wars fans, or anyone interested in the best combination of cinematics and first-person "you are there"-type gaming. I say this because of the extensive use of that tactic we have seen in Star Wars movies- like Luke Skywalker's ledge-grab and rebound over the Sarlacc Pit in "Return of the Jedi", or Obi-Wan Kenobi's lifesaving grab and Force-jump & flip up to defeat Darth Maul in "The Phantom Menace". I really thought that Kyle should have the ability to hold onto ledges as well- like "Tomb Raider" and other games. Granted, "speeder" missions are generally restricted to other Star Wars games, but a level or two of it would have been nice. There are still no speeder levels, walking AT-ATs, or other "massive" vehicles or monsters. The original "Jedi Knight" or even "Die by the Sword" have nothing on the excitement and cinematic thrill that comes with each and every lightsaber battle in this game. Modelling the principles- Kyle Katarn and Mara Jade, after the actors who played them in the FMV cinematics of "Jedi Knight" was a welcome touch.įinally- the lightsaber battles in this game are beyond anything accomplished in any game. ![]() The cinematics, rendered in-game, are excellent with this engine, and the voice talent is all top-notch. The world feels alive and used, and new in other places. The level design was truly exceptional with a "Star Wars" feel that surpasses even "Dark Forces". The storyline is top-notch and kept me enthralled throughout the entire thing. The shadows are exceptional, and the fluidity and life-like motion of the character models is amazing. The graphics in this game blew me away (when they are turned up to maximum).
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